Devlog #1 โ€“ Kicking Off GoedWare Game Jam 13! ๐Ÿš€


This is my first-ever game jam, and Iโ€™m feeling super excited and creatively inspired! ๐ŸŽจโœจ The theme, "Breaking the Loop," got me thinking a lot—itโ€™s not just about having a loop in the game, but making it the core mechanic rather than just a background element.

๐Ÿ’ก Brainstorming Ideas
At first, I struggled to find the right approach. Here are some of the ideas I considered:

๐Ÿ” Idea #1: Animation Loop Challenge
A game where animated sequences repeat endlessly unless the player clicks at the right place and time to break the cycle. While interesting, this concept would require a lot of graphic assets and intricate puzzle design. Too complex for a jam. โŒ

๐Ÿฐ Idea #2: Endless Nightmare Puzzle
Inspired by the looping castle level in Super Mario Bros., this idea involved a horror dream where the character is trapped in an endless cycle until they interpret their own dialogue as clues to escape. While this fit the theme well, it still felt a bit too elaborate. โŒ

๐ŸŽฏ What Iโ€™m Looking For
I want something simpler, yet clever—a mechanic thatโ€™s easy to grasp but deep enough to be engaging. While Iโ€™m happy with the ideas Iโ€™ve explored, I havenโ€™t found "the one" yet.

๐ŸŽต Working with Pol
I wonโ€™t be making this game alone! My friend Pol will be handling the music and some of the graphics, but for now, Iโ€™ll be working solo for the first few days until he joins in.

That wraps up Day 1 of development. Excited to see where this journey takes me! ๐Ÿš€๐Ÿ”ฅ

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