Devlog #7 - Development Day | GoedWare Game Jam 13
๐ฅ๏ธ Today, I focused on creating a title screen and a startup sequence inspired by old computer boot-ups, displaying informative text at launch. I thought it would be a good place to include the credits and a reference to the game jam it's participating in.
๐พ Sticking to the HUDโs aesthetic, I recreated the look of phosphor monitors with scanlines and an exaggerated gloom effect, really pushing the retro feel. To achieve this, I reused a CRT shader from previous projects, making a big visual improvement with little effort. For a game jam project, it already feels quite polished.
๐ต In the afternoon, I caught up with Pol about the music composition. This style isnโt really his favorite, so heโs struggling a bit, but we already have one solid track, and Iโm happy with it so far. We also took a break from development to play some matches on Fightcade. ๐น๏ธ
โ๏ธ I still need to fix a few minor issues caused by the shader, but nothing major. Tomorrow, we keep going.

Get BREAKING THE LOOP
BREAKING THE LOOP
Escape alive from the looping level with your ship.
More posts
- Devlog #10 - Final Tweaks Before Submission! ๐ | GoedWare Game Jam 1315 hours ago
- Devlog #9 - Now playable in browser: challenges & solutions | GoedWare Game Jam...1 day ago
- Devlog #8 - End Screen & Sound Effects ๐ | GoedWare Game Jam 132 days ago
- Devlog #6 - Progress Day in BREAKING THE LOOP | GoedWare Game Jam 134 days ago
- Devlog #5 - Tweaking Cannons & Collisions | GoedWare Game Jam 135 days ago
- Devlog #4 - New Gameplay Features and Level Progress! | GoedWare Game Jam 136 days ago
- Devlog #3 - Designing Levels & Refining the Visual Style | GoedWare Game Jam 137 days ago
- ๐ Devlog #2 โ Breaking the Loop Idea Comes to Life! | GoedWare Game Jam...8 days ago
- Devlog #1 โ Kicking Off GoedWare Game Jam 13! ๐8 days ago
Leave a comment
Log in with itch.io to leave a comment.