Devlog #10 - Final Tweaks Before Submission! π | GoedWare Game Jam 13
I'm almost ready to submit Breaking The Loop to the GoedWare Game Jam 13, but there were still a few things left to polish:
π UI Fix β I reordered the control instructions at the start of the first level so they donβt get obscured by the walls.
π Browser Version Adjustment β Removed the Axe & Bow Land link from the final screen since it couldnβt open properly in the web version.
π₯ Optimized Explosions β Reduced the number of particles in ship explosions to prevent slowdowns in the browser version.
π΅ Music Update β Pol sent me two awesome new tracks, but he clarified they were remixes of pre-made samples. While there were no copyright issues, we decided to discard them—there are probably hundreds of similar tracks out there. In the end, weβre sticking with one high-quality theme that loops during the game… and it sounds perfect!
πΉοΈ Final Playtesting & Release β I played both versions extensively to ensure everything runs smoothly, and now, the final builds are exported and ready to be uploaded to Itch.io!
π₯ Easter Egg & Final Submission β All thatβs left is to submit the game to the jam, including instructions on how to find the hidden easter egg.
π And that wraps up this devlog! This has been a super fun journey—thanks for reading! π
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BREAKING THE LOOP
Escape alive from the looping level with your ship.
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