Devlog #9 - Now playable in browser: challenges & solutions | GoedWare Game Jam 13


๐Ÿ› ๏ธ Development Status

โœ… BREAKING THE LOOP is finished, only the music is missing. Pol is working hard on a few more tracks.
๐ŸŽฏ My last goal is to export the game to HTML5 so it can be played in a browser, as recommended by the jam rules.

๐Ÿšง Technical Challenges
๐Ÿ”ด Performance: Initial HTML5 tests were discouraging due to poor frame rates.
๐ŸŸก Window size: A minor issue, easily fixed with a few lines of code.
๐ŸŸก Supersampling: A tricky one, as it was a Game Maker bug. Updating to the latest version solved it.

๐Ÿ’ก Possible Performance Improvements
๐Ÿ”น Disabling the level wall gloom significantly improved performance.
๐Ÿ”น Reducing explosion particles could optimize it even further.

๐ŸŽ‰ Good News
The game is now running much better in the browser. This will be my first itch.io game playable online! After the jam, I'll also upload Pac-Elcano as a web version.

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