Devlog #9 - Now playable in browser: challenges & solutions | GoedWare Game Jam 13
๐ ๏ธ Development Status
โ
BREAKING THE LOOP is finished, only the music is missing. Pol is working hard on a few more tracks.
๐ฏ My last goal is to export the game to HTML5 so it can be played in a browser, as recommended by the jam rules.
๐ง Technical Challenges
๐ด Performance: Initial HTML5 tests were discouraging due to poor frame rates.
๐ก Window size: A minor issue, easily fixed with a few lines of code.
๐ก Supersampling: A tricky one, as it was a Game Maker bug. Updating to the latest version solved it.
๐ก Possible Performance Improvements
๐น Disabling the level wall gloom significantly improved performance.
๐น Reducing explosion particles could optimize it even further.
๐ Good News
The game is now running much better in the browser. This will be my first itch.io game playable online! After the jam, I'll also upload Pac-Elcano as a web version.
Get BREAKING THE LOOP
BREAKING THE LOOP
Escape alive from the looping level with your ship.
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- Devlog #10 - Final Tweaks Before Submission! ๐ | GoedWare Game Jam 1316 hours ago
- Devlog #8 - End Screen & Sound Effects ๐ | GoedWare Game Jam 132 days ago
- Devlog #7 - Development Day | GoedWare Game Jam 133 days ago
- Devlog #6 - Progress Day in BREAKING THE LOOP | GoedWare Game Jam 134 days ago
- Devlog #5 - Tweaking Cannons & Collisions | GoedWare Game Jam 135 days ago
- Devlog #4 - New Gameplay Features and Level Progress! | GoedWare Game Jam 136 days ago
- Devlog #3 - Designing Levels & Refining the Visual Style | GoedWare Game Jam 137 days ago
- ๐ Devlog #2 โ Breaking the Loop Idea Comes to Life! | GoedWare Game Jam...8 days ago
- Devlog #1 โ Kicking Off GoedWare Game Jam 13! ๐8 days ago
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