Devlog #6 - Progress Day in BREAKING THE LOOP | GoedWare Game Jam 13
π Today was all about getting back into the development flow. I started by drawing the final version of the cannon π¨, as it had only been a mockup until now. The cannon consists of a fixed base and a movable barrel that tracks the ship. While working on the visuals, I also tweaked the asteroid , reducing excessive highlights in the shadowed areas.
ποΈ Next, I continued working on the fourth level, designing the walls and background based on my pre-made templates. I adjusted the cannonβs length and positioning so it aligns properly with the base. Level four complete! β
π½οΈ After lunch, great news: my friend and development partner Pol πΆ officially joins the project. He sends me a music track, but after listening to it, we decide to discard it because it's too calm. Meanwhile, I keep refining the gameplay, placing hazards in the most challenging spots β οΈ.
π Then, I repeat the process from the fourth level for the fifth and (for now) final level.
π‘ Since yesterday, Iβve been considering using a retro-style font similar to the ones seen on green phosphor monitors π’ in old computers. I find the font from the classic Spectrum game Alien8 and decide to use it for the HUD.
π I design the speed indicator, but the font lacks enough symbols. To solve this, I use "-" as speed units. Also, the HUD speed constantly increases to enhance the intensity and tension β‘. Additionally, I add a level indicator at the start of each stage to keep players informed.
πΌ Meanwhile, Pol sends me another track, this time much more rhythmic and fitting for the game. I challenge him to try different instruments, but in the end, we decide that the original ones work best.
π οΈ With this, another development day comes to an end. However, I still want to create a title screen, polish the game, and maybe... add another level.
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BREAKING THE LOOP
Escape alive from the looping level with your ship.
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